I’m a Computer Science student, and I built a browser-based horror game where you play as a child trapped inside a school during a storm. As the night unfolds, the player is hunted by the ghost of a janitor and must collect all seven keys scattered throughout the building to escape before getting caught. The game was initially designed for laptops and desktops, but it is now fully playable on smaller devices as well. Project link: https://janitor-red.vercel.app Here’s how I made it: The game is not entirely AI-generated. While I used AI assistance for parts of the UI, most of the core gameplay mechanics were implemented manually due to their complexity. The user interface was primarily built using Antigravity. I focused on balancing performance, responsiveness, and atmosphere, especially when adapting the game for mobile and smaller screens. This project helped me better understand game logic, UI structuring, and cross-device optimization in a real-world...
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