yolocode.io
All ProjectsAbout

Browse by Category

View All Projects

Stay in the Loop

Get the best new projects delivered to your inbox weekly. No spam, unsubscribe anytime.

Product

  • Home
  • All Projects
  • Submit Project
  • About

Resources

  • Login
  • Create Account
  • Help & Support
  • Privacy Policy
  • Terms of Service

Connect

Built for indie hackers, by indie hackers.

Browse All Categories

Advertising & AdTechAgriculture & AgTechArtificial IntelligenceBeauty & Personal CareBioTech & ScienceBlockchain & Web3Climate & SustainabilityCommunity & SocialConstruction & ArchitectureConsulting & AgencyContent & PublishingCreator EconomyCrypto & DeFiCybersecurity & PrivacyData VisualizationDating & RelationshipsDesign & Generative ArtDeveloper ToolsE-Commerce & RetailEducationEntertainmentEvent ManagementFashion & ApparelFilm & VideoFinanceFood & BeverageGaming & EsportsGovTech & CivicHardware & IoTHealth & WellnessHR & RecruitingHumor & SatireInterior DesignLegal & RegTechLogistics & Supply ChainMarketing & GrowthMusic & AudioNews & JournalismNo-Code & AutomationNon-Profit & ImpactPets & AnimalsProductivity & OperationsReal EstateRobotics & AutomationSales & CRMSelf-ImprovementSports & FitnessTravel & HospitalityUtilities & Micro-ToolsVR / AR / SpatialOther / Experimental
yolocode.io

© 2026 YoloCode.io. All rights reserved.

Janitor
Janitor

Janitor

Escape from a mad janitor in this terrifying survival horror game. Find...

PrevNext

About

I’m a Computer Science student, and I built a browser-based horror game where you play as a child trapped inside a school during a storm. As the night unfolds, the player is hunted by the ghost of a janitor and must collect all seven keys scattered throughout the building to escape before getting caught. The game was initially designed for laptops and desktops, but it is now fully playable on smaller devices as well. Project link: https://janitor-red.vercel.app Here’s how I made it: The game is not entirely AI-generated. While I used AI assistance for parts of the UI, most of the core gameplay mechanics were implemented manually due to their complexity. The user interface was primarily built using Antigravity. I focused on balancing performance, responsiveness, and atmosphere, especially when adapting the game for mobile and smaller screens. This project helped me better understand game logic, UI structuring, and cross-device optimization in a real-world...

Comments

Sign in to join the conversation

Sign In

No comments yet

Be the first to share your thoughts!

Visit Website

Links

Added on 1/11/2026

Analytics

Total Views
1,234
External Clicks
567

Last 7 Days

Views89
Clicks23

Track views, clicks & more

Sign in to claim this listing

Comments

Sign in to join the conversation

Sign In

No comments yet

Be the first to share your thoughts!